๐ค Exporting to Minecraft โ
Bloxelizer supports exporting to both Java and Bedrock Editions of Minecraft, offering flexible formats depending on your needs.
โ Java Edition โ
For Java Edition, you can export as:
.mcfunctionโ for use within a datapack.litematic,.schem,.schematic,.nbtโ for use with Litematica
(.nbtsupports full exports or chunked versions in48ร48ร48sections)
๐ .mcfunction Export (Java) โ
If you choose the .mcfunction export for Java, you'll receive a single .mcfunction file.
To use it in Minecraft, structure your datapack like this:
๐ your_world
โ๐ datapacks
โโ๐ bloxelizer
โโโ๐ data
โโโโ๐ bloxelizer -- important
โโโโโ๐ function
โโโโโโ๐ creation.mcfunction
โโโโโโ๐ creation_0.mcfunction โโโโโโ๐ creation_1.mcfunction
โโโ๐ packs.mcmeta
use /function bloxelizer:creation to run the function
๐ก Need help with datapacks? Youโll find plenty of great tutorials on YouTube!
๐ฎ Bedrock Edition โ
For Bedrock Edition, you can export as:
.mcfunctionโ for use in a behavior pack.mcstructureโ for use with structure blocks or external tools like Holoprint
๐ฆ .mcfunction Export (Bedrock) โ
If you download a Bedrock .mcfunction, it will come as a .zip file.
After unzipping, move the contents into your Minecraft development_behavior_pack folder:
๐ com.mojang
โ๐ development_behavior_pack
โโ๐ bloxelizer
โโโ๐ manifest.json
โโโ๐ functions
โโโโ๐ place.mcfunction
use /function place to run the function
๐งฑ .mcstructure Export (Bedrock) โ
If you export as a .mcstructure, you can use it with:
- Minecraft's structure block
- Holoprint โ a tool that renders
.mcstructurefiles in-game layer by layer
๐งฉ Layer-by-Layer Viewer โ
If exporting doesnโt fit your workflow, you can manually build your model using the layer viewers:
- ๐ฆ 2D Layer Viewer โ View each layer of your creation top-down
- ๐ง 3D Layer Viewer โ Step through your structure in a 3D environment
Perfect for manual builds or creative planning.