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🧱 Voxelizer

The Voxelizer is a powerful 3D editor with a Minecraft-like feel. It enables you to voxelize images and 3D models, edit block structures, and build with a wide variety of shapes and formats. Below, we'll walk through its main features.


🔨 Building

The Voxelizer allows you to add, remove, and edit blocks directly in your creation.

🛠️ Build Tools Overview

Using the build tools (shown below), you can:

  • Add primitive shapes (far-left buttons)
  • Place or delete blocks (hammer icon)
  • Update textures of existing blocks (next to hammer)
  • Highlight chunks to apply actions
  • Choose between stairs, full blocks, or slabs
  • Select the active block type

The control panel lets you define how many blocks to add per shape (e.g. a size of 20 with the sphere tool creates a 20 × 20 × 20 sphere).

Build options demo


📂 Handling Files

After importing a file, ensure it is active, then click anywhere in the world to place it. Different file types are handled slightly differently:

🖼️ Images & 3D Models

Once clicked into the world, the UI updates:

  • The control panel (red arrow) reveals new model-specific options
  • The model editor (blue arrow) appears in the left panel

Control panel and model editor demo

📦 Minecraft Schematics

Importing Minecraft schematics (e.g. .schem, .litematic, .nbt, .schematic, .mcstructure) is similar, but with a few differences:

  • There is no preview mode
  • Schematics are placed immediately
  • Smaller schematics allow you to rotate or move before finalizing

🎛️ Model Editor

The model editor lets you:

  • Change the texture image or color
  • Define a Minecraft block palette to use for material conversion

Model editor demo


🎚️ Control Panel

The control panel is used throughout the app and adapts based on the context.

When working with images or 3D models, you can:

  • Set the size (e.g. height in Minecraft blocks)
  • Adjust position and rotation
  • Choose to use stairs or slabs in the build
  • Click "Apply and voxelize" to begin the voxelization process

Model control panel demo

➕ Adding Models to the Scene

After voxelization:

  • You can select additional chunks to move along with the current model
  • Click "Continue with selected chunks" when ready

Continue with selected chunks

Then:

  • Final control panel options appear
  • Modify rotation, position, or cancel the action
  • Click "Set selection" to finalize placement

Set selection

✅ Your model is now officially added to the creation!


📁 Object Manager

The Object Manager shares the same panel as the Model Editor, but only appears when an object is selected in preview mode.

It allows you to:

  • 🔄 Teleport to the model
  • 🔍 Find and replace blocks within the model
  • 🧅 View layers using the 3D Layer Viewer
  • ✨ Highlight, move, duplicate, or clear the model
  • 💾 Export as .glb, .schem, or .litematic

📐 Right Toolbar

The right toolbar contains global tools for your entire creation.

  • 🧱 Use the Layer Viewer to see your build in 2D, one layer at a time
  • 📤 Export your entire creation (not just a model) to supported formats